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D%26d Pc Races

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A Race is a type of humanoid creature that a player can choose for their Player Characters. Although in D&D there are many 'monster races', in DDO the term 'race' generally refers only to Player Character options. Each Race has certain innate modifiers that make them different. Fandom Apps Take your favorite fandoms with you and never miss a beat.

Race/Ancestry options for Dungeons and Dragons 5e from Elemental Evil Player's Companion, Volo's Guide to Monsters, Player's Handbook, Sword Coast Adventurer's Guide, and Mordenkainen's Tome of Foes.

D&d pc races games
RaceSubraceAbility BonusesSizeSpeedFeaturesLanguagesNotesSource
Aarakocra
  • Dexterity +2
  • Wisdom +1
MediumWalk 25, Fly 50 (no medium or heavy armor)Common, Aarakocra, AuranEE 5
Aasimar
  • Charisma +2
MediumWalk 30Common, Celestial

Resistant to necrotic & radiant damage. Light cantrip.

VOLO 104
Protector
  • Wisdom +1
Flying 30 when Radiant Soul

Transform to sprout wings for 1 minute and Deal extra radiant damage equal to level

VOLO 105
Scourge
  • Constitution +1

Transform to unleash searing light to damage yourself for 1 minute and all around you 1/2 level, and Deal extra radiant damage equal to level

VOLO 105
Fallen
  • Strength +1

Transform to frighten those around you and Deal extra necrotic damage equal to level

VOLO 105
Bugbear
  • Strength +2
  • Dexterity +1
MediumWalk 30

Darkvision 60 and Powerful Build

Common, Goblin

Proficient in Stealth, Surprise Attack.

VOLO 119
Dragonborn
  • Strength +2
  • Charisma +1
MediumWalk 30

Breath Weapon

Common, Draconic

Damage resistance of dragon ancestor type

PHB 34
Dwarf
  • Constitution +2
MediumWalk 25

Darkvision 60

Common, Dwarvish

Advantage and resistance against Poison damage

PHB 20
Gray Dwarf (Druergar)
  • Strength +1

Darkvision 120 and Sunlight Sensitivity

Undercommon

Enlarge, invisibility once per long rest

SCAG 104
Hill Dwarf
  • Wisdom +1
PHB 20
Mountain Dwarf
  • Strength +1
PHB 20
Elf
  • Dexterity +2
MediumWalk 30

Darkvision 60

Common, Elvish

Proficient with Perception

PHB 23
Drow (Dark Elf)
  • Charisma +1

Darkvision 120 and Sunlight Sensitivity

PHB 24
Eladrin
  • Charisma +1

Seasonally changing personality traits and flaws, 30ft teleportation 1 / rest with seasonal effect

MTOF 61
High Elf
  • Intelligence +1
1 of choicePHB 23
Sea Elf
  • Constitution +1
Swimming 30

Amphibian

Aquan

Proficiency with spear, trident, light crossbow, and net.

MTOF 62
Shadar-kai
  • Constitution +1

Cantrip of choice from chill touch, spare the dying, or thaumaturgy. Teleport 15 ft 1/rest.

MTOF 62
Wood Elf
  • Wisdom +1
Walking 35

Hide behind anything natural

PHB 24
Firbolg
  • Wisdom +2
  • Strength +1
MediumWalk 30

Detect Magic or disguise self 1/r. and Powerful Build.

Common, Elvish, Giant

Limited communication with beasts and plants.

VOLO 107
Genasi
  • Constitution +2
MediumWalk 30Common, PrimordialEE 9
Air Genasi
  • Dexterity +1

Levitation once per long rest

EE 9
Earth Genasi
  • Strength +1

Pass without trace once per long rest

EE 10
Fire Genasi
  • Intelligence +1

Darkvision 60 and Fire Resistance

Produce flame, burning hands once per long rest

EE 10
Water Genasi
  • Wisdom +1
Swim 30

Acid Resistance and Amphibious

Shape water cantrip, create or destroy water once per long rest

EE 10
Gith
  • Intelligence +1
MediumWalk 30Common, GithMTOF 96
Githyanki
  • Strength +2
1 of choice

Proficient in 1 skill or tool of choice, proficient in light and medium armor. Mage hand cantrip. Jump and misty step once per long rest

MTOF 96
Githzerai
  • Wisdom +2

+1 to AC in light armor or unarmored with no shield. Mage hand cantrip. shield and detect thoughts once per long rest

MTOF 96
Goblin
  • Dexterity +2
  • Constitution +1
SmallWalk 30

Darkvision 60

Common, Goblin

Proficient in Stealth, Surprise Attack.

VOLO 119
GoliathMediumWalk 30

Powerful Build

Common, Giant

Shrug off some damage, proficiency in Athletics

VOLO 108
Gnome
  • Intelligence +2
SmallWalk 25Common, Gnomish

Advantage on all saves against magic

PHB 36
Forest GnomePHB 37
Rock Gnome

Advantage on History checks with magic, alchemy

PHB 37
Deep Gnomes (Svirfneblin)

Darkvision 120

Undercommon

Advantage on Stealth in rocky terrain

SCAG 115
Halfling
  • Dexterity +2
SmallWalk 25Common, Halfling

Reroll 1s

PHB 28
Ghostwise Halfling
  • Wisdom +1

Telepathy

SCAG 110
Lightfoot Halfling
  • Charisma +1

Hide behind Medium or larger creatures

PHB 28
Stout Halfling
  • Constitution +1

Advantage and resistance against Poison damage

PHB 28
Half-Elf
  • Charisma +2
  • 2 of Choice +1
MediumWalk 30

Darkvision 60

Common, Elvish, 1 of choice

Proficiency with 2 skills of choice

PHB 39
Half-Drow

Choice of Drow Magic or the elf trait Keen Senses in place of Skill Versatility

SCAG 116
Aquatic Half-ElfSwim 30

Choice of elf trait Keen Senses in place of Skill Versatility

SCAG 116
High Half-Elf

Choice of High Elf’s Elf Weapon Training or Cantrip, or the elf trait Keen Senses in place of Skill Versatility

SCAG 116
Wood Half-Elf

Choice of Wood Elf’s Elf Weapon Training, Fleet of Foot, or Mask of the Wild; or the elf trait Keen Senses in place of Skill Versatility

SCAG 116
Half-Orc
  • Strength +2
  • Constitution +1
MediumWalk 30

Darkvision 60

Common, Orc

Proficiency in Intimidation, Relentless Endurance, Savage Attacks

PHB 41
Hobgoblin
  • Constitution +2
  • Intelligence +1
MediumWalk 30

Darkvision 60

Common, Goblin

Proficient with 2 martial weapons and light armor

VOLO 119
Human
  • All Abilities +1
MediumWalk 30Common, 1 of choicePHB 31
Variant Human
  • 2 of Choice +1

Choose a feat and Choose a skill to gain proficiency with

PHB 31
Kenku
  • Dexterity +2
  • Wisdom +1
MediumWalk 30Common, Auran, Speak only using Mimicry

Proficiency in 2 of: Acrobatics, Deception, Stealth, Sleight of Hand

VOLO 111
Kobold
  • Dexterity +2
  • Strength -2
MediumWalk 30

Darkvision 60

Common, Draconic

Pack Tactics, Sunlight Sensitivity

VOLO 119
Lizardfolk
  • Constitution +2
  • Wisdom +1
MediumWalk 30, Swim 30

Bite and Hold breath

Common, Draconic

Proficiency in 2 of: Animal Handling, Nature, Perception, Stealth, Survival

VOLO 113
Orc
  • Strength +2
  • Constitution +1
  • Intelligence -2
MediumWalk 30

Darkvision 60 and Powerful Build

Common, Orc

Proficient in Intimidation

VOLO 120
Tabaxi
  • Dexterity +2
  • Charisma +1
MediumWalk 30, Climb 20

Darkvision 60 and Claws

Common, 1 of choice

Proficiency in Perception and Stealth

VOLO 115
Tiefling
  • Charisma +2
MediumWalk 30

Darkvision 60

Common, InfernalPHB 43
Asmodeus Tiefling
  • Intelligence +1

This is the default Tiefling in the PHB as well.

MTOF 21
Baalzebul Tiefling
  • Intelligence +1

Thaumaturgy cantrip, ray of sickness and crown of madness 1/lr

MTOF 21
Dispater Tiefling
  • Dexterity +1

Thaumaturgy cantrip, disguise self and invisibility 1/lr

MTOF 21
Fierna Tiefling
  • Wisdom +1

Friends cantrip, charm person and suggestion 1/lr

MTOF 21
Glasya Tiefling
  • Dexterity +1

Minor illusion cantrip, disguise self and invisibility 1/lr

MTOF 22
Levistus Tiefling
  • Constitution +1

Ray of frost cantrip, armor of Agathys and darkness 1/lr

MTOF 22
Mammon Tiefling
  • Intelligence +1

Mage hand cantrip, Tenser’s floating disk and arcane lock 1/lr

MTOF 22
Mephistopheles Tiefling
  • Intelligence +1

Mage hand cantrip, magic missile and web 1/lr

MTOF 22
Zariel Tiefling
  • Strength +1

Thaumaturgy cantrip, searing smite and branding smite 1/lr

MTOF 22
SCAG Variant Tiefling

Choice of Devil’s Tongue, Hellfire, or Winged features to replace Infernal Legacy

SCAG 118
Triton
  • Strength +1
  • Constitution +1
  • Charisma +1
MediumWalk 30, Swim 30

Amphibious

Common, PrimordialVOLO 117
Yuan-Ti Pureblood
  • Charisma +2
  • Intelligence +1
MediumWalk 30

Darkvision 60, Poison immunity, and Magic Resistance

Common, Abyssal, Draconic

Poison spray and animal friendship (snakes only) cantrips, suggestion 1/lr

VOLO 120

Fundamentally, Warforged 5e [5th Edition] is golems, but they differ from their more mainstream counterparts within the proven fact that they’re actually sentient creatures, created by magically coagulating and blending metal, stone, and wood during a vat. this implies that Warforged is far smarter than standard golems, and lack certain golem weaknesses, like not having the ability to profit from healing magic… though they even have tons of weaknesses that standard golems wouldn’t; being a living construct means having the equivalent of important organs, and thus having the ability to bleed out if you prod them with a pointy enough stick.

During the time of the last war, Warforged 5E was built in order to fight against the opponent soldiers. Initially, Warforged soldiers were simply automatons, and in later house cannas after vast resources of development, he introduced in improving the steel soldiers.

You may like also: The Aasimar Race D&D 5th Edition (5E)

What Is Warforged 5e

The d&d 5e Warforged were created ages ago. They were created as a tool of war. Originally golems with the power to find out and adapt on the battlefield, they shortly became aware. And, with awareness came a soul, and with a soul, the will to measure and to not die during a pointless conflict.

Due to that they rose up against their masters and fled the sector of battle. They did this to live a more peaceful life, far from conflict of death. They’re well-known for their size, their war prowess, and their single mind focus. They create fearsome enemies and steadfast allies. Actually, this Warforged was the rare race of humanoid constructs constructed through powerful rituals.

“Pierce was built by design, while you were built by accident,” Lakashtai said.

“The soul is what matters, not the shape of the vessel”

Warforged 5e (5th Edition) for Dungeons and Dragons

D&d Pc Races For Pc


Skill Proficiencies: Athletics, Intimidation
Equipment: A trophy taken a fallen enemy
Tool Proficiencies: Tinker Tools
Languages: You can speak, read, and write Common.
Subrace: As a Warforged, your body was designed for a specific purpose. Choose one of these subraces: envoy, juggernaut, or skirmisher.

D&d Pc Races For Kids

Warforged soldiers through an unexpected breakthrough they were completely built with organic and inorganic materials.

Warforged soldiers are designed with wood and metal but still, the soldiers can feel the pain and emotions like a human. The soldiers are completely built with weapons mainly for the purpose of war.

Warforged Names

  • Anchor, Banner, Bastion,
  • Blade, Blue, Bow, Church, Crunch, Crystal,
  • Dagger, Dent, Five, Glaive, Hammer, Iron,
  • Lucky, Mace, Pants, Pierce, Red, Rusty, Scout,
  • Seven, Shield, Slash, Smith, Spike, Stone,
  • Temple, Vault, Wall, Wood

D&d Pc Races For Adults

Steel soldiers

The steel soldiers are completely formed with organic and inorganic materials and their rooms are filled with alchemical fluids to serve their muscles. And the outer parts of the body are wrapped with steel stone or sometimes dark wood. The soldiers are designed with protective plates called Armored plates in order to protect their joints during the time of war.

The facial design is a very common figure with jaw and their eyes are crystal shiny and that is embedded with reinforced brow ridge. Warforged soldiers are the humanoids built with stone and steel.

You may also like:Goliath 5e

A Warforged soldier requires medicine if there sometimes healed and they feel to the resting posture when they are very tired they are the living humanoids.

ModePrerequisiteEffect
Darkwood Core (unarmored)NoneAC = 11 + your Dexterity modifier (add proficiency bonus if proficient with light armor).
Composite Plating (armored)Medium armor proficiencyAC = 13 + your Dexterity modifier (maximum of 2) + your proficiency bonus.
Heavy Plating (armored)Heavy armor proficiencyAC = 16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks.

The soldiers completely focus on war and also they will be very light and completely changed to less aggressive form. They change their character according to the present situation and this shows that they are addicted to heartfelt emotions.

Traits

  • These Warforged soldier’s ability constitution score is increased by 2.
  • Warforged soldiers are completely developed after construction and their maximum age is not determined anywhere and it is believed to be for about 150 years. According to history, the maximum age of Warforged is about 33 years and the least possible is 2 years.
  • Warforged soldiers always behave in a neutral way and they are mainly built to fight in the right manner they completely choose ethical ideal for the opponents.
  • The basic walking speed is 30 feet.
  • Warforged soldiers are the living humanoids and there completely immune to diseases. Breathing, eating, drinking is not necessary but if they wish they can in just food or they can drink.
  • Warforged 5E soldiers do not sleep instead they will be in the resting position and will remain in the semi-conscious state for about 4 hours per day. During the time of resting-state also so they will be aware of the surroundings and will be alert all the time.

Quirks

1d10Quirk
1You analyze (out loud) the potential threat posed by every creature you meet.
2You don’t understand emotions and often misread emotional cues.
3You are fiercely protective of anyone you consider a friend.
4You often say the things you are thinking aloud without realizing it.
5You try to apply wartime tactics and discipline to every situation.
6You don’t know how to filter your feelings and are prone to dramatic emotional outbursts.
7You don’t understand clothing beyond its utility and assume that what a creature wears denotes its job and status.
8You are obsessed with your appearance, and constantly polish and buff your armor.
9You are deeply concerned with following proper procedures and protocols.
10War is the only thing that makes sense to you, and you’re always looking for a fight.

Personalities

A Warforged soldier was born to serve and fight them and clearly focuses only on the opponent soldiers. Soldiers struggle a lot to serve the people who have created them sometimes during the time of war also Warforged soldiers express emotions and pain.

They don’t have any interest related to religion but they strongly believe in Faith and mysticism. The concept of gender is not important over here since they have a typical muscular structure but a sexless body shape.

Integrated Protection

ModePrerequisiteEffect
Composite Plating (armor)Medium armor proficiency13 + your Dexterity modifier (maximum of 2) + your proficiency bonus.
Heavy Plating (armor) Heavy armor proficiency16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks.
Darkwood Core (unarmored)None11 + your Dexterity modifier (add proficiency bonus if proficient with light armor)

Mechanical Upgrade for Warforged 5e

  • We can choose a mechanical upgrade to bolster your abilities. it’s effect only occur while you are raging.

Spring Loaded Legs: we can use the Dash action as a bonus action with attacks of opportunity against you are made at disadvantage

D 26d pc races key

Hardened Chassis: we become resistant toa ll forms of damage except for psychic damage.

Infra-vision: We gain superior dark vision. you can see up to 120 feet in dim light as if were brightly lit and it darkness as if in dim light.

Transform

  • Beginning at 14th level, your ability to transform yourself while raging has been perfected. when you enter a rage you can, at the same time, transform into a monstrosity.
D&d
Races
RaceSubraceAbility BonusesSizeSpeedFeaturesLanguagesNotesSource
Aarakocra
  • Dexterity +2
  • Wisdom +1
MediumWalk 25, Fly 50 (no medium or heavy armor)Common, Aarakocra, AuranEE 5
Aasimar
  • Charisma +2
MediumWalk 30Common, Celestial

Resistant to necrotic & radiant damage. Light cantrip.

VOLO 104
Protector
  • Wisdom +1
Flying 30 when Radiant Soul

Transform to sprout wings for 1 minute and Deal extra radiant damage equal to level

VOLO 105
Scourge
  • Constitution +1

Transform to unleash searing light to damage yourself for 1 minute and all around you 1/2 level, and Deal extra radiant damage equal to level

VOLO 105
Fallen
  • Strength +1

Transform to frighten those around you and Deal extra necrotic damage equal to level

VOLO 105
Bugbear
  • Strength +2
  • Dexterity +1
MediumWalk 30

Darkvision 60 and Powerful Build

Common, Goblin

Proficient in Stealth, Surprise Attack.

VOLO 119
Dragonborn
  • Strength +2
  • Charisma +1
MediumWalk 30

Breath Weapon

Common, Draconic

Damage resistance of dragon ancestor type

PHB 34
Dwarf
  • Constitution +2
MediumWalk 25

Darkvision 60

Common, Dwarvish

Advantage and resistance against Poison damage

PHB 20
Gray Dwarf (Druergar)
  • Strength +1

Darkvision 120 and Sunlight Sensitivity

Undercommon

Enlarge, invisibility once per long rest

SCAG 104
Hill Dwarf
  • Wisdom +1
PHB 20
Mountain Dwarf
  • Strength +1
PHB 20
Elf
  • Dexterity +2
MediumWalk 30

Darkvision 60

Common, Elvish

Proficient with Perception

PHB 23
Drow (Dark Elf)
  • Charisma +1

Darkvision 120 and Sunlight Sensitivity

PHB 24
Eladrin
  • Charisma +1

Seasonally changing personality traits and flaws, 30ft teleportation 1 / rest with seasonal effect

MTOF 61
High Elf
  • Intelligence +1
1 of choicePHB 23
Sea Elf
  • Constitution +1
Swimming 30

Amphibian

Aquan

Proficiency with spear, trident, light crossbow, and net.

MTOF 62
Shadar-kai
  • Constitution +1

Cantrip of choice from chill touch, spare the dying, or thaumaturgy. Teleport 15 ft 1/rest.

MTOF 62
Wood Elf
  • Wisdom +1
Walking 35

Hide behind anything natural

PHB 24
Firbolg
  • Wisdom +2
  • Strength +1
MediumWalk 30

Detect Magic or disguise self 1/r. and Powerful Build.

Common, Elvish, Giant

Limited communication with beasts and plants.

VOLO 107
Genasi
  • Constitution +2
MediumWalk 30Common, PrimordialEE 9
Air Genasi
  • Dexterity +1

Levitation once per long rest

EE 9
Earth Genasi
  • Strength +1

Pass without trace once per long rest

EE 10
Fire Genasi
  • Intelligence +1

Darkvision 60 and Fire Resistance

Produce flame, burning hands once per long rest

EE 10
Water Genasi
  • Wisdom +1
Swim 30

Acid Resistance and Amphibious

Shape water cantrip, create or destroy water once per long rest

EE 10
Gith
  • Intelligence +1
MediumWalk 30Common, GithMTOF 96
Githyanki
  • Strength +2
1 of choice

Proficient in 1 skill or tool of choice, proficient in light and medium armor. Mage hand cantrip. Jump and misty step once per long rest

MTOF 96
Githzerai
  • Wisdom +2

+1 to AC in light armor or unarmored with no shield. Mage hand cantrip. shield and detect thoughts once per long rest

MTOF 96
Goblin
  • Dexterity +2
  • Constitution +1
SmallWalk 30

Darkvision 60

Common, Goblin

Proficient in Stealth, Surprise Attack.

VOLO 119
GoliathMediumWalk 30

Powerful Build

Common, Giant

Shrug off some damage, proficiency in Athletics

VOLO 108
Gnome
  • Intelligence +2
SmallWalk 25Common, Gnomish

Advantage on all saves against magic

PHB 36
Forest GnomePHB 37
Rock Gnome

Advantage on History checks with magic, alchemy

PHB 37
Deep Gnomes (Svirfneblin)

Darkvision 120

Undercommon

Advantage on Stealth in rocky terrain

SCAG 115
Halfling
  • Dexterity +2
SmallWalk 25Common, Halfling

Reroll 1s

PHB 28
Ghostwise Halfling
  • Wisdom +1

Telepathy

SCAG 110
Lightfoot Halfling
  • Charisma +1

Hide behind Medium or larger creatures

PHB 28
Stout Halfling
  • Constitution +1

Advantage and resistance against Poison damage

PHB 28
Half-Elf
  • Charisma +2
  • 2 of Choice +1
MediumWalk 30

Darkvision 60

Common, Elvish, 1 of choice

Proficiency with 2 skills of choice

PHB 39
Half-Drow

Choice of Drow Magic or the elf trait Keen Senses in place of Skill Versatility

SCAG 116
Aquatic Half-ElfSwim 30

Choice of elf trait Keen Senses in place of Skill Versatility

SCAG 116
High Half-Elf

Choice of High Elf’s Elf Weapon Training or Cantrip, or the elf trait Keen Senses in place of Skill Versatility

SCAG 116
Wood Half-Elf

Choice of Wood Elf’s Elf Weapon Training, Fleet of Foot, or Mask of the Wild; or the elf trait Keen Senses in place of Skill Versatility

SCAG 116
Half-Orc
  • Strength +2
  • Constitution +1
MediumWalk 30

Darkvision 60

Common, Orc

Proficiency in Intimidation, Relentless Endurance, Savage Attacks

PHB 41
Hobgoblin
  • Constitution +2
  • Intelligence +1
MediumWalk 30

Darkvision 60

Common, Goblin

Proficient with 2 martial weapons and light armor

VOLO 119
Human
  • All Abilities +1
MediumWalk 30Common, 1 of choicePHB 31
Variant Human
  • 2 of Choice +1

Choose a feat and Choose a skill to gain proficiency with

PHB 31
Kenku
  • Dexterity +2
  • Wisdom +1
MediumWalk 30Common, Auran, Speak only using Mimicry

Proficiency in 2 of: Acrobatics, Deception, Stealth, Sleight of Hand

VOLO 111
Kobold
  • Dexterity +2
  • Strength -2
MediumWalk 30

Darkvision 60

Common, Draconic

Pack Tactics, Sunlight Sensitivity

VOLO 119
Lizardfolk
  • Constitution +2
  • Wisdom +1
MediumWalk 30, Swim 30

Bite and Hold breath

Common, Draconic

Proficiency in 2 of: Animal Handling, Nature, Perception, Stealth, Survival

VOLO 113
Orc
  • Strength +2
  • Constitution +1
  • Intelligence -2
MediumWalk 30

Darkvision 60 and Powerful Build

Common, Orc

Proficient in Intimidation

VOLO 120
Tabaxi
  • Dexterity +2
  • Charisma +1
MediumWalk 30, Climb 20

Darkvision 60 and Claws

Common, 1 of choice

Proficiency in Perception and Stealth

VOLO 115
Tiefling
  • Charisma +2
MediumWalk 30

Darkvision 60

Common, InfernalPHB 43
Asmodeus Tiefling
  • Intelligence +1

This is the default Tiefling in the PHB as well.

MTOF 21
Baalzebul Tiefling
  • Intelligence +1

Thaumaturgy cantrip, ray of sickness and crown of madness 1/lr

MTOF 21
Dispater Tiefling
  • Dexterity +1

Thaumaturgy cantrip, disguise self and invisibility 1/lr

MTOF 21
Fierna Tiefling
  • Wisdom +1

Friends cantrip, charm person and suggestion 1/lr

MTOF 21
Glasya Tiefling
  • Dexterity +1

Minor illusion cantrip, disguise self and invisibility 1/lr

MTOF 22
Levistus Tiefling
  • Constitution +1

Ray of frost cantrip, armor of Agathys and darkness 1/lr

MTOF 22
Mammon Tiefling
  • Intelligence +1

Mage hand cantrip, Tenser’s floating disk and arcane lock 1/lr

MTOF 22
Mephistopheles Tiefling
  • Intelligence +1

Mage hand cantrip, magic missile and web 1/lr

MTOF 22
Zariel Tiefling
  • Strength +1

Thaumaturgy cantrip, searing smite and branding smite 1/lr

MTOF 22
SCAG Variant Tiefling

Choice of Devil’s Tongue, Hellfire, or Winged features to replace Infernal Legacy

SCAG 118
Triton
  • Strength +1
  • Constitution +1
  • Charisma +1
MediumWalk 30, Swim 30

Amphibious

Common, PrimordialVOLO 117
Yuan-Ti Pureblood
  • Charisma +2
  • Intelligence +1
MediumWalk 30

Darkvision 60, Poison immunity, and Magic Resistance

Common, Abyssal, Draconic

Poison spray and animal friendship (snakes only) cantrips, suggestion 1/lr

VOLO 120

Fundamentally, Warforged 5e [5th Edition] is golems, but they differ from their more mainstream counterparts within the proven fact that they’re actually sentient creatures, created by magically coagulating and blending metal, stone, and wood during a vat. this implies that Warforged is far smarter than standard golems, and lack certain golem weaknesses, like not having the ability to profit from healing magic… though they even have tons of weaknesses that standard golems wouldn’t; being a living construct means having the equivalent of important organs, and thus having the ability to bleed out if you prod them with a pointy enough stick.

During the time of the last war, Warforged 5E was built in order to fight against the opponent soldiers. Initially, Warforged soldiers were simply automatons, and in later house cannas after vast resources of development, he introduced in improving the steel soldiers.

You may like also: The Aasimar Race D&D 5th Edition (5E)

What Is Warforged 5e

The d&d 5e Warforged were created ages ago. They were created as a tool of war. Originally golems with the power to find out and adapt on the battlefield, they shortly became aware. And, with awareness came a soul, and with a soul, the will to measure and to not die during a pointless conflict.

Due to that they rose up against their masters and fled the sector of battle. They did this to live a more peaceful life, far from conflict of death. They’re well-known for their size, their war prowess, and their single mind focus. They create fearsome enemies and steadfast allies. Actually, this Warforged was the rare race of humanoid constructs constructed through powerful rituals.

“Pierce was built by design, while you were built by accident,” Lakashtai said.

“The soul is what matters, not the shape of the vessel”

Warforged 5e (5th Edition) for Dungeons and Dragons

D&d Pc Races For Pc


Skill Proficiencies: Athletics, Intimidation
Equipment: A trophy taken a fallen enemy
Tool Proficiencies: Tinker Tools
Languages: You can speak, read, and write Common.
Subrace: As a Warforged, your body was designed for a specific purpose. Choose one of these subraces: envoy, juggernaut, or skirmisher.

D&d Pc Races For Kids

Warforged soldiers through an unexpected breakthrough they were completely built with organic and inorganic materials.

Warforged soldiers are designed with wood and metal but still, the soldiers can feel the pain and emotions like a human. The soldiers are completely built with weapons mainly for the purpose of war.

Warforged Names

  • Anchor, Banner, Bastion,
  • Blade, Blue, Bow, Church, Crunch, Crystal,
  • Dagger, Dent, Five, Glaive, Hammer, Iron,
  • Lucky, Mace, Pants, Pierce, Red, Rusty, Scout,
  • Seven, Shield, Slash, Smith, Spike, Stone,
  • Temple, Vault, Wall, Wood

D&d Pc Races For Adults

Steel soldiers

The steel soldiers are completely formed with organic and inorganic materials and their rooms are filled with alchemical fluids to serve their muscles. And the outer parts of the body are wrapped with steel stone or sometimes dark wood. The soldiers are designed with protective plates called Armored plates in order to protect their joints during the time of war.

The facial design is a very common figure with jaw and their eyes are crystal shiny and that is embedded with reinforced brow ridge. Warforged soldiers are the humanoids built with stone and steel.

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A Warforged soldier requires medicine if there sometimes healed and they feel to the resting posture when they are very tired they are the living humanoids.

ModePrerequisiteEffect
Darkwood Core (unarmored)NoneAC = 11 + your Dexterity modifier (add proficiency bonus if proficient with light armor).
Composite Plating (armored)Medium armor proficiencyAC = 13 + your Dexterity modifier (maximum of 2) + your proficiency bonus.
Heavy Plating (armored)Heavy armor proficiencyAC = 16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks.

The soldiers completely focus on war and also they will be very light and completely changed to less aggressive form. They change their character according to the present situation and this shows that they are addicted to heartfelt emotions.

Traits

  • These Warforged soldier’s ability constitution score is increased by 2.
  • Warforged soldiers are completely developed after construction and their maximum age is not determined anywhere and it is believed to be for about 150 years. According to history, the maximum age of Warforged is about 33 years and the least possible is 2 years.
  • Warforged soldiers always behave in a neutral way and they are mainly built to fight in the right manner they completely choose ethical ideal for the opponents.
  • The basic walking speed is 30 feet.
  • Warforged soldiers are the living humanoids and there completely immune to diseases. Breathing, eating, drinking is not necessary but if they wish they can in just food or they can drink.
  • Warforged 5E soldiers do not sleep instead they will be in the resting position and will remain in the semi-conscious state for about 4 hours per day. During the time of resting-state also so they will be aware of the surroundings and will be alert all the time.

Quirks

1d10Quirk
1You analyze (out loud) the potential threat posed by every creature you meet.
2You don’t understand emotions and often misread emotional cues.
3You are fiercely protective of anyone you consider a friend.
4You often say the things you are thinking aloud without realizing it.
5You try to apply wartime tactics and discipline to every situation.
6You don’t know how to filter your feelings and are prone to dramatic emotional outbursts.
7You don’t understand clothing beyond its utility and assume that what a creature wears denotes its job and status.
8You are obsessed with your appearance, and constantly polish and buff your armor.
9You are deeply concerned with following proper procedures and protocols.
10War is the only thing that makes sense to you, and you’re always looking for a fight.

Personalities

A Warforged soldier was born to serve and fight them and clearly focuses only on the opponent soldiers. Soldiers struggle a lot to serve the people who have created them sometimes during the time of war also Warforged soldiers express emotions and pain.

They don’t have any interest related to religion but they strongly believe in Faith and mysticism. The concept of gender is not important over here since they have a typical muscular structure but a sexless body shape.

Integrated Protection

ModePrerequisiteEffect
Composite Plating (armor)Medium armor proficiency13 + your Dexterity modifier (maximum of 2) + your proficiency bonus.
Heavy Plating (armor) Heavy armor proficiency16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks.
Darkwood Core (unarmored)None11 + your Dexterity modifier (add proficiency bonus if proficient with light armor)

Mechanical Upgrade for Warforged 5e

  • We can choose a mechanical upgrade to bolster your abilities. it’s effect only occur while you are raging.

Spring Loaded Legs: we can use the Dash action as a bonus action with attacks of opportunity against you are made at disadvantage

Hardened Chassis: we become resistant toa ll forms of damage except for psychic damage.

Infra-vision: We gain superior dark vision. you can see up to 120 feet in dim light as if were brightly lit and it darkness as if in dim light.

Transform

  • Beginning at 14th level, your ability to transform yourself while raging has been perfected. when you enter a rage you can, at the same time, transform into a monstrosity.

While transformed you retail all of your statistics and can only make unarmed strikes using your spiked armor. these of facts end when your age ends. choose one of the following forms.

  1. Gorgon: when you enter a rage you can morph into the form of a gorgon. you gain a +1 to your armor class.
  2. Griffon: when you enter a rage you can morph into the form of a griffon. you gain a fly speed of 40 feet.
  3. Manticore: when you enter a rage you can morph into the form of a manticore. your unarmed strikes become ranged attacks with a range of 50/100 feet.

Juggernaut

  • Ability Score Increase: Your Strength score increases by 2.
  • Iron Fists: When you hit with an unarmed strike, you can deal 1d4 + your Strength modifier bludgeoning damage, instead of the normal damage for an unarmed strike.
  • Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Direct Response ARM 1d4 Weapon

  1. Net
  2. Warhammer
  3. two shortswords
  4. light crossbow

Upgrade D.R.A.W

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at the 10th level, your D.R.A.W ability granted by your background is upgraded from 1d4 to 1d6. add the following features

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5. Martial weapon of your device.
6. Overload. When You are overloaded you become stunned until the end of your next turn.





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