A Race is a type of humanoid creature that a player can choose for their Player Characters. Although in D&D there are many 'monster races', in DDO the term 'race' generally refers only to Player Character options. Each Race has certain innate modifiers that make them different. Fandom Apps Take your favorite fandoms with you and never miss a beat.
Race/Ancestry options for Dungeons and Dragons 5e from Elemental Evil Player's Companion, Volo's Guide to Monsters, Player's Handbook, Sword Coast Adventurer's Guide, and Mordenkainen's Tome of Foes.
Race | Subrace | Ability Bonuses | Size | Speed | Features | Languages | Notes | Source |
---|---|---|---|---|---|---|---|---|
Aarakocra |
| Medium | Walk 25, Fly 50 (no medium or heavy armor) | Common, Aarakocra, Auran | EE 5 | |||
Aasimar |
| Medium | Walk 30 | Common, Celestial | Resistant to necrotic & radiant damage. Light cantrip. | VOLO 104 | ||
Protector |
| Flying 30 when Radiant Soul | Transform to sprout wings for 1 minute and Deal extra radiant damage equal to level | VOLO 105 | ||||
Scourge |
| Transform to unleash searing light to damage yourself for 1 minute and all around you 1/2 level, and Deal extra radiant damage equal to level | VOLO 105 | |||||
Fallen |
| Transform to frighten those around you and Deal extra necrotic damage equal to level | VOLO 105 | |||||
Bugbear |
| Medium | Walk 30 | Darkvision 60 and Powerful Build | Common, Goblin | Proficient in Stealth, Surprise Attack. | VOLO 119 | |
Dragonborn |
| Medium | Walk 30 | Breath Weapon | Common, Draconic | Damage resistance of dragon ancestor type | PHB 34 | |
Dwarf |
| Medium | Walk 25 | Darkvision 60 | Common, Dwarvish | Advantage and resistance against Poison damage | PHB 20 | |
Gray Dwarf (Druergar) |
| Darkvision 120 and Sunlight Sensitivity | Undercommon | Enlarge, invisibility once per long rest | SCAG 104 | |||
Hill Dwarf |
| PHB 20 | ||||||
Mountain Dwarf |
| PHB 20 | ||||||
Elf |
| Medium | Walk 30 | Darkvision 60 | Common, Elvish | Proficient with Perception | PHB 23 | |
Drow (Dark Elf) |
| Darkvision 120 and Sunlight Sensitivity | PHB 24 | |||||
Eladrin |
| Seasonally changing personality traits and flaws, 30ft teleportation 1 / rest with seasonal effect | MTOF 61 | |||||
High Elf |
| 1 of choice | PHB 23 | |||||
Sea Elf |
| Swimming 30 | Amphibian | Aquan | Proficiency with spear, trident, light crossbow, and net. | MTOF 62 | ||
Shadar-kai |
| Cantrip of choice from chill touch, spare the dying, or thaumaturgy. Teleport 15 ft 1/rest. | MTOF 62 | |||||
Wood Elf |
| Walking 35 | Hide behind anything natural | PHB 24 | ||||
Firbolg |
| Medium | Walk 30 | Detect Magic or disguise self 1/r. and Powerful Build. | Common, Elvish, Giant | Limited communication with beasts and plants. | VOLO 107 | |
Genasi |
| Medium | Walk 30 | Common, Primordial | EE 9 | |||
Air Genasi |
| Levitation once per long rest | EE 9 | |||||
Earth Genasi |
| Pass without trace once per long rest | EE 10 | |||||
Fire Genasi |
| Darkvision 60 and Fire Resistance | Produce flame, burning hands once per long rest | EE 10 | ||||
Water Genasi |
| Swim 30 | Acid Resistance and Amphibious | Shape water cantrip, create or destroy water once per long rest | EE 10 | |||
Gith |
| Medium | Walk 30 | Common, Gith | MTOF 96 | |||
Githyanki |
| 1 of choice | Proficient in 1 skill or tool of choice, proficient in light and medium armor. Mage hand cantrip. Jump and misty step once per long rest | MTOF 96 | ||||
Githzerai |
| +1 to AC in light armor or unarmored with no shield. Mage hand cantrip. shield and detect thoughts once per long rest | MTOF 96 | |||||
Goblin |
| Small | Walk 30 | Darkvision 60 | Common, Goblin | Proficient in Stealth, Surprise Attack. | VOLO 119 | |
Goliath | Medium | Walk 30 | Powerful Build | Common, Giant | Shrug off some damage, proficiency in Athletics | VOLO 108 | ||
Gnome |
| Small | Walk 25 | Common, Gnomish | Advantage on all saves against magic | PHB 36 | ||
Forest Gnome | PHB 37 | |||||||
Rock Gnome | Advantage on History checks with magic, alchemy | PHB 37 | ||||||
Deep Gnomes (Svirfneblin) | Darkvision 120 | Undercommon | Advantage on Stealth in rocky terrain | SCAG 115 | ||||
Halfling |
| Small | Walk 25 | Common, Halfling | Reroll 1s | PHB 28 | ||
Ghostwise Halfling |
| Telepathy | SCAG 110 | |||||
Lightfoot Halfling |
| Hide behind Medium or larger creatures | PHB 28 | |||||
Stout Halfling |
| Advantage and resistance against Poison damage | PHB 28 | |||||
Half-Elf |
| Medium | Walk 30 | Darkvision 60 | Common, Elvish, 1 of choice | Proficiency with 2 skills of choice | PHB 39 | |
Half-Drow | Choice of Drow Magic or the elf trait Keen Senses in place of Skill Versatility | SCAG 116 | ||||||
Aquatic Half-Elf | Swim 30 | Choice of elf trait Keen Senses in place of Skill Versatility | SCAG 116 | |||||
High Half-Elf | Choice of High Elf’s Elf Weapon Training or Cantrip, or the elf trait Keen Senses in place of Skill Versatility | SCAG 116 | ||||||
Wood Half-Elf | Choice of Wood Elf’s Elf Weapon Training, Fleet of Foot, or Mask of the Wild; or the elf trait Keen Senses in place of Skill Versatility | SCAG 116 | ||||||
Half-Orc |
| Medium | Walk 30 | Darkvision 60 | Common, Orc | Proficiency in Intimidation, Relentless Endurance, Savage Attacks | PHB 41 | |
Hobgoblin |
| Medium | Walk 30 | Darkvision 60 | Common, Goblin | Proficient with 2 martial weapons and light armor | VOLO 119 | |
Human |
| Medium | Walk 30 | Common, 1 of choice | PHB 31 | |||
Variant Human |
| Choose a feat and Choose a skill to gain proficiency with | PHB 31 | |||||
Kenku |
| Medium | Walk 30 | Common, Auran, Speak only using Mimicry | Proficiency in 2 of: Acrobatics, Deception, Stealth, Sleight of Hand | VOLO 111 | ||
Kobold |
| Medium | Walk 30 | Darkvision 60 | Common, Draconic | Pack Tactics, Sunlight Sensitivity | VOLO 119 | |
Lizardfolk |
| Medium | Walk 30, Swim 30 | Bite and Hold breath | Common, Draconic | Proficiency in 2 of: Animal Handling, Nature, Perception, Stealth, Survival | VOLO 113 | |
Orc |
| Medium | Walk 30 | Darkvision 60 and Powerful Build | Common, Orc | Proficient in Intimidation | VOLO 120 | |
Tabaxi |
| Medium | Walk 30, Climb 20 | Darkvision 60 and Claws | Common, 1 of choice | Proficiency in Perception and Stealth | VOLO 115 | |
Tiefling |
| Medium | Walk 30 | Darkvision 60 | Common, Infernal | PHB 43 | ||
Asmodeus Tiefling |
| This is the default Tiefling in the PHB as well. | MTOF 21 | |||||
Baalzebul Tiefling |
| Thaumaturgy cantrip, ray of sickness and crown of madness 1/lr | MTOF 21 | |||||
Dispater Tiefling |
| Thaumaturgy cantrip, disguise self and invisibility 1/lr | MTOF 21 | |||||
Fierna Tiefling |
| Friends cantrip, charm person and suggestion 1/lr | MTOF 21 | |||||
Glasya Tiefling |
| Minor illusion cantrip, disguise self and invisibility 1/lr | MTOF 22 | |||||
Levistus Tiefling |
| Ray of frost cantrip, armor of Agathys and darkness 1/lr | MTOF 22 | |||||
Mammon Tiefling |
| Mage hand cantrip, Tenser’s floating disk and arcane lock 1/lr | MTOF 22 | |||||
Mephistopheles Tiefling |
| Mage hand cantrip, magic missile and web 1/lr | MTOF 22 | |||||
Zariel Tiefling |
| Thaumaturgy cantrip, searing smite and branding smite 1/lr | MTOF 22 | |||||
SCAG Variant Tiefling | Choice of Devil’s Tongue, Hellfire, or Winged features to replace Infernal Legacy | SCAG 118 | ||||||
Triton |
| Medium | Walk 30, Swim 30 | Amphibious | Common, Primordial | VOLO 117 | ||
Yuan-Ti Pureblood |
| Medium | Walk 30 | Darkvision 60, Poison immunity, and Magic Resistance | Common, Abyssal, Draconic | Poison spray and animal friendship (snakes only) cantrips, suggestion 1/lr | VOLO 120 |
Fundamentally, Warforged 5e [5th Edition] is golems, but they differ from their more mainstream counterparts within the proven fact that they’re actually sentient creatures, created by magically coagulating and blending metal, stone, and wood during a vat. this implies that Warforged is far smarter than standard golems, and lack certain golem weaknesses, like not having the ability to profit from healing magic… though they even have tons of weaknesses that standard golems wouldn’t; being a living construct means having the equivalent of important organs, and thus having the ability to bleed out if you prod them with a pointy enough stick.
During the time of the last war, Warforged 5E was built in order to fight against the opponent soldiers. Initially, Warforged soldiers were simply automatons, and in later house cannas after vast resources of development, he introduced in improving the steel soldiers.
You may like also: The Aasimar Race D&D 5th Edition (5E)
What Is Warforged 5e
The d&d 5e Warforged were created ages ago. They were created as a tool of war. Originally golems with the power to find out and adapt on the battlefield, they shortly became aware. And, with awareness came a soul, and with a soul, the will to measure and to not die during a pointless conflict.
Due to that they rose up against their masters and fled the sector of battle. They did this to live a more peaceful life, far from conflict of death. They’re well-known for their size, their war prowess, and their single mind focus. They create fearsome enemies and steadfast allies. Actually, this Warforged was the rare race of humanoid constructs constructed through powerful rituals.
“Pierce was built by design, while you were built by accident,” Lakashtai said.
“The soul is what matters, not the shape of the vessel”
Warforged 5e (5th Edition) for Dungeons and Dragons
D&d Pc Races For Pc
Skill Proficiencies: Athletics, Intimidation
Equipment: A trophy taken a fallen enemy
Tool Proficiencies: Tinker Tools
Subrace: As a Warforged, your body was designed for a specific purpose. Choose one of these subraces: envoy, juggernaut, or skirmisher.
D&d Pc Races For Kids
Warforged soldiers through an unexpected breakthrough they were completely built with organic and inorganic materials.
Warforged soldiers are designed with wood and metal but still, the soldiers can feel the pain and emotions like a human. The soldiers are completely built with weapons mainly for the purpose of war.
Warforged Names
- Anchor, Banner, Bastion,
- Blade, Blue, Bow, Church, Crunch, Crystal,
- Dagger, Dent, Five, Glaive, Hammer, Iron,
- Lucky, Mace, Pants, Pierce, Red, Rusty, Scout,
- Seven, Shield, Slash, Smith, Spike, Stone,
- Temple, Vault, Wall, Wood
D&d Pc Races For Adults
Steel soldiers
The steel soldiers are completely formed with organic and inorganic materials and their rooms are filled with alchemical fluids to serve their muscles. And the outer parts of the body are wrapped with steel stone or sometimes dark wood. The soldiers are designed with protective plates called Armored plates in order to protect their joints during the time of war.
The facial design is a very common figure with jaw and their eyes are crystal shiny and that is embedded with reinforced brow ridge. Warforged soldiers are the humanoids built with stone and steel.
You may also like:Goliath 5e
A Warforged soldier requires medicine if there sometimes healed and they feel to the resting posture when they are very tired they are the living humanoids.
Mode | Prerequisite | Effect |
---|---|---|
Darkwood Core (unarmored) | None | AC = 11 + your Dexterity modifier (add proficiency bonus if proficient with light armor). |
Composite Plating (armored) | Medium armor proficiency | AC = 13 + your Dexterity modifier (maximum of 2) + your proficiency bonus. |
Heavy Plating (armored) | Heavy armor proficiency | AC = 16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks. |
The soldiers completely focus on war and also they will be very light and completely changed to less aggressive form. They change their character according to the present situation and this shows that they are addicted to heartfelt emotions.
Traits
- These Warforged soldier’s ability constitution score is increased by 2.
- Warforged soldiers are completely developed after construction and their maximum age is not determined anywhere and it is believed to be for about 150 years. According to history, the maximum age of Warforged is about 33 years and the least possible is 2 years.
- Warforged soldiers always behave in a neutral way and they are mainly built to fight in the right manner they completely choose ethical ideal for the opponents.
- The basic walking speed is 30 feet.
- Warforged soldiers are the living humanoids and there completely immune to diseases. Breathing, eating, drinking is not necessary but if they wish they can in just food or they can drink.
- Warforged 5E soldiers do not sleep instead they will be in the resting position and will remain in the semi-conscious state for about 4 hours per day. During the time of resting-state also so they will be aware of the surroundings and will be alert all the time.
Quirks
1d10 | Quirk |
---|---|
1 | You analyze (out loud) the potential threat posed by every creature you meet. |
2 | You don’t understand emotions and often misread emotional cues. |
3 | You are fiercely protective of anyone you consider a friend. |
4 | You often say the things you are thinking aloud without realizing it. |
5 | You try to apply wartime tactics and discipline to every situation. |
6 | You don’t know how to filter your feelings and are prone to dramatic emotional outbursts. |
7 | You don’t understand clothing beyond its utility and assume that what a creature wears denotes its job and status. |
8 | You are obsessed with your appearance, and constantly polish and buff your armor. |
9 | You are deeply concerned with following proper procedures and protocols. |
10 | War is the only thing that makes sense to you, and you’re always looking for a fight. |
Personalities
A Warforged soldier was born to serve and fight them and clearly focuses only on the opponent soldiers. Soldiers struggle a lot to serve the people who have created them sometimes during the time of war also Warforged soldiers express emotions and pain.
They don’t have any interest related to religion but they strongly believe in Faith and mysticism. The concept of gender is not important over here since they have a typical muscular structure but a sexless body shape.
Integrated Protection
Mode | Prerequisite | Effect |
---|---|---|
Composite Plating (armor) | Medium armor proficiency | 13 + your Dexterity modifier (maximum of 2) + your proficiency bonus. |
Heavy Plating (armor) | Heavy armor proficiency | 16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks. |
Darkwood Core (unarmored) | None | 11 + your Dexterity modifier (add proficiency bonus if proficient with light armor) |
Mechanical Upgrade for Warforged 5e
- We can choose a mechanical upgrade to bolster your abilities. it’s effect only occur while you are raging.
Spring Loaded Legs: we can use the Dash action as a bonus action with attacks of opportunity against you are made at disadvantage
Hardened Chassis: we become resistant toa ll forms of damage except for psychic damage.
Infra-vision: We gain superior dark vision. you can see up to 120 feet in dim light as if were brightly lit and it darkness as if in dim light.
Transform
- Beginning at 14th level, your ability to transform yourself while raging has been perfected. when you enter a rage you can, at the same time, transform into a monstrosity.
Race | Subrace | Ability Bonuses | Size | Speed | Features | Languages | Notes | Source |
---|---|---|---|---|---|---|---|---|
Aarakocra |
| Medium | Walk 25, Fly 50 (no medium or heavy armor) | Common, Aarakocra, Auran | EE 5 | |||
Aasimar |
| Medium | Walk 30 | Common, Celestial | Resistant to necrotic & radiant damage. Light cantrip. | VOLO 104 | ||
Protector |
| Flying 30 when Radiant Soul | Transform to sprout wings for 1 minute and Deal extra radiant damage equal to level | VOLO 105 | ||||
Scourge |
| Transform to unleash searing light to damage yourself for 1 minute and all around you 1/2 level, and Deal extra radiant damage equal to level | VOLO 105 | |||||
Fallen |
| Transform to frighten those around you and Deal extra necrotic damage equal to level | VOLO 105 | |||||
Bugbear |
| Medium | Walk 30 | Darkvision 60 and Powerful Build | Common, Goblin | Proficient in Stealth, Surprise Attack. | VOLO 119 | |
Dragonborn |
| Medium | Walk 30 | Breath Weapon | Common, Draconic | Damage resistance of dragon ancestor type | PHB 34 | |
Dwarf |
| Medium | Walk 25 | Darkvision 60 | Common, Dwarvish | Advantage and resistance against Poison damage | PHB 20 | |
Gray Dwarf (Druergar) |
| Darkvision 120 and Sunlight Sensitivity | Undercommon | Enlarge, invisibility once per long rest | SCAG 104 | |||
Hill Dwarf |
| PHB 20 | ||||||
Mountain Dwarf |
| PHB 20 | ||||||
Elf |
| Medium | Walk 30 | Darkvision 60 | Common, Elvish | Proficient with Perception | PHB 23 | |
Drow (Dark Elf) |
| Darkvision 120 and Sunlight Sensitivity | PHB 24 | |||||
Eladrin |
| Seasonally changing personality traits and flaws, 30ft teleportation 1 / rest with seasonal effect | MTOF 61 | |||||
High Elf |
| 1 of choice | PHB 23 | |||||
Sea Elf |
| Swimming 30 | Amphibian | Aquan | Proficiency with spear, trident, light crossbow, and net. | MTOF 62 | ||
Shadar-kai |
| Cantrip of choice from chill touch, spare the dying, or thaumaturgy. Teleport 15 ft 1/rest. | MTOF 62 | |||||
Wood Elf |
| Walking 35 | Hide behind anything natural | PHB 24 | ||||
Firbolg |
| Medium | Walk 30 | Detect Magic or disguise self 1/r. and Powerful Build. | Common, Elvish, Giant | Limited communication with beasts and plants. | VOLO 107 | |
Genasi |
| Medium | Walk 30 | Common, Primordial | EE 9 | |||
Air Genasi |
| Levitation once per long rest | EE 9 | |||||
Earth Genasi |
| Pass without trace once per long rest | EE 10 | |||||
Fire Genasi |
| Darkvision 60 and Fire Resistance | Produce flame, burning hands once per long rest | EE 10 | ||||
Water Genasi |
| Swim 30 | Acid Resistance and Amphibious | Shape water cantrip, create or destroy water once per long rest | EE 10 | |||
Gith |
| Medium | Walk 30 | Common, Gith | MTOF 96 | |||
Githyanki |
| 1 of choice | Proficient in 1 skill or tool of choice, proficient in light and medium armor. Mage hand cantrip. Jump and misty step once per long rest | MTOF 96 | ||||
Githzerai |
| +1 to AC in light armor or unarmored with no shield. Mage hand cantrip. shield and detect thoughts once per long rest | MTOF 96 | |||||
Goblin |
| Small | Walk 30 | Darkvision 60 | Common, Goblin | Proficient in Stealth, Surprise Attack. | VOLO 119 | |
Goliath | Medium | Walk 30 | Powerful Build | Common, Giant | Shrug off some damage, proficiency in Athletics | VOLO 108 | ||
Gnome |
| Small | Walk 25 | Common, Gnomish | Advantage on all saves against magic | PHB 36 | ||
Forest Gnome | PHB 37 | |||||||
Rock Gnome | Advantage on History checks with magic, alchemy | PHB 37 | ||||||
Deep Gnomes (Svirfneblin) | Darkvision 120 | Undercommon | Advantage on Stealth in rocky terrain | SCAG 115 | ||||
Halfling |
| Small | Walk 25 | Common, Halfling | Reroll 1s | PHB 28 | ||
Ghostwise Halfling |
| Telepathy | SCAG 110 | |||||
Lightfoot Halfling |
| Hide behind Medium or larger creatures | PHB 28 | |||||
Stout Halfling |
| Advantage and resistance against Poison damage | PHB 28 | |||||
Half-Elf |
| Medium | Walk 30 | Darkvision 60 | Common, Elvish, 1 of choice | Proficiency with 2 skills of choice | PHB 39 | |
Half-Drow | Choice of Drow Magic or the elf trait Keen Senses in place of Skill Versatility | SCAG 116 | ||||||
Aquatic Half-Elf | Swim 30 | Choice of elf trait Keen Senses in place of Skill Versatility | SCAG 116 | |||||
High Half-Elf | Choice of High Elf’s Elf Weapon Training or Cantrip, or the elf trait Keen Senses in place of Skill Versatility | SCAG 116 | ||||||
Wood Half-Elf | Choice of Wood Elf’s Elf Weapon Training, Fleet of Foot, or Mask of the Wild; or the elf trait Keen Senses in place of Skill Versatility | SCAG 116 | ||||||
Half-Orc |
| Medium | Walk 30 | Darkvision 60 | Common, Orc | Proficiency in Intimidation, Relentless Endurance, Savage Attacks | PHB 41 | |
Hobgoblin |
| Medium | Walk 30 | Darkvision 60 | Common, Goblin | Proficient with 2 martial weapons and light armor | VOLO 119 | |
Human |
| Medium | Walk 30 | Common, 1 of choice | PHB 31 | |||
Variant Human |
| Choose a feat and Choose a skill to gain proficiency with | PHB 31 | |||||
Kenku |
| Medium | Walk 30 | Common, Auran, Speak only using Mimicry | Proficiency in 2 of: Acrobatics, Deception, Stealth, Sleight of Hand | VOLO 111 | ||
Kobold |
| Medium | Walk 30 | Darkvision 60 | Common, Draconic | Pack Tactics, Sunlight Sensitivity | VOLO 119 | |
Lizardfolk |
| Medium | Walk 30, Swim 30 | Bite and Hold breath | Common, Draconic | Proficiency in 2 of: Animal Handling, Nature, Perception, Stealth, Survival | VOLO 113 | |
Orc |
| Medium | Walk 30 | Darkvision 60 and Powerful Build | Common, Orc | Proficient in Intimidation | VOLO 120 | |
Tabaxi |
| Medium | Walk 30, Climb 20 | Darkvision 60 and Claws | Common, 1 of choice | Proficiency in Perception and Stealth | VOLO 115 | |
Tiefling |
| Medium | Walk 30 | Darkvision 60 | Common, Infernal | PHB 43 | ||
Asmodeus Tiefling |
| This is the default Tiefling in the PHB as well. | MTOF 21 | |||||
Baalzebul Tiefling |
| Thaumaturgy cantrip, ray of sickness and crown of madness 1/lr | MTOF 21 | |||||
Dispater Tiefling |
| Thaumaturgy cantrip, disguise self and invisibility 1/lr | MTOF 21 | |||||
Fierna Tiefling |
| Friends cantrip, charm person and suggestion 1/lr | MTOF 21 | |||||
Glasya Tiefling |
| Minor illusion cantrip, disguise self and invisibility 1/lr | MTOF 22 | |||||
Levistus Tiefling |
| Ray of frost cantrip, armor of Agathys and darkness 1/lr | MTOF 22 | |||||
Mammon Tiefling |
| Mage hand cantrip, Tenser’s floating disk and arcane lock 1/lr | MTOF 22 | |||||
Mephistopheles Tiefling |
| Mage hand cantrip, magic missile and web 1/lr | MTOF 22 | |||||
Zariel Tiefling |
| Thaumaturgy cantrip, searing smite and branding smite 1/lr | MTOF 22 | |||||
SCAG Variant Tiefling | Choice of Devil’s Tongue, Hellfire, or Winged features to replace Infernal Legacy | SCAG 118 | ||||||
Triton |
| Medium | Walk 30, Swim 30 | Amphibious | Common, Primordial | VOLO 117 | ||
Yuan-Ti Pureblood |
| Medium | Walk 30 | Darkvision 60, Poison immunity, and Magic Resistance | Common, Abyssal, Draconic | Poison spray and animal friendship (snakes only) cantrips, suggestion 1/lr | VOLO 120 |
Fundamentally, Warforged 5e [5th Edition] is golems, but they differ from their more mainstream counterparts within the proven fact that they’re actually sentient creatures, created by magically coagulating and blending metal, stone, and wood during a vat. this implies that Warforged is far smarter than standard golems, and lack certain golem weaknesses, like not having the ability to profit from healing magic… though they even have tons of weaknesses that standard golems wouldn’t; being a living construct means having the equivalent of important organs, and thus having the ability to bleed out if you prod them with a pointy enough stick.
During the time of the last war, Warforged 5E was built in order to fight against the opponent soldiers. Initially, Warforged soldiers were simply automatons, and in later house cannas after vast resources of development, he introduced in improving the steel soldiers.
You may like also: The Aasimar Race D&D 5th Edition (5E)
What Is Warforged 5e
The d&d 5e Warforged were created ages ago. They were created as a tool of war. Originally golems with the power to find out and adapt on the battlefield, they shortly became aware. And, with awareness came a soul, and with a soul, the will to measure and to not die during a pointless conflict.
Due to that they rose up against their masters and fled the sector of battle. They did this to live a more peaceful life, far from conflict of death. They’re well-known for their size, their war prowess, and their single mind focus. They create fearsome enemies and steadfast allies. Actually, this Warforged was the rare race of humanoid constructs constructed through powerful rituals.
“Pierce was built by design, while you were built by accident,” Lakashtai said.
“The soul is what matters, not the shape of the vessel”
Warforged 5e (5th Edition) for Dungeons and Dragons
D&d Pc Races For Pc
Skill Proficiencies: Athletics, Intimidation
Equipment: A trophy taken a fallen enemy
Tool Proficiencies: Tinker Tools
Subrace: As a Warforged, your body was designed for a specific purpose. Choose one of these subraces: envoy, juggernaut, or skirmisher.
D&d Pc Races For Kids
Warforged soldiers through an unexpected breakthrough they were completely built with organic and inorganic materials.
Warforged soldiers are designed with wood and metal but still, the soldiers can feel the pain and emotions like a human. The soldiers are completely built with weapons mainly for the purpose of war.
Warforged Names
- Anchor, Banner, Bastion,
- Blade, Blue, Bow, Church, Crunch, Crystal,
- Dagger, Dent, Five, Glaive, Hammer, Iron,
- Lucky, Mace, Pants, Pierce, Red, Rusty, Scout,
- Seven, Shield, Slash, Smith, Spike, Stone,
- Temple, Vault, Wall, Wood
D&d Pc Races For Adults
Steel soldiers
The steel soldiers are completely formed with organic and inorganic materials and their rooms are filled with alchemical fluids to serve their muscles. And the outer parts of the body are wrapped with steel stone or sometimes dark wood. The soldiers are designed with protective plates called Armored plates in order to protect their joints during the time of war.
The facial design is a very common figure with jaw and their eyes are crystal shiny and that is embedded with reinforced brow ridge. Warforged soldiers are the humanoids built with stone and steel.
You may also like:Goliath 5e
A Warforged soldier requires medicine if there sometimes healed and they feel to the resting posture when they are very tired they are the living humanoids.
Mode | Prerequisite | Effect |
---|---|---|
Darkwood Core (unarmored) | None | AC = 11 + your Dexterity modifier (add proficiency bonus if proficient with light armor). |
Composite Plating (armored) | Medium armor proficiency | AC = 13 + your Dexterity modifier (maximum of 2) + your proficiency bonus. |
Heavy Plating (armored) | Heavy armor proficiency | AC = 16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks. |
The soldiers completely focus on war and also they will be very light and completely changed to less aggressive form. They change their character according to the present situation and this shows that they are addicted to heartfelt emotions.
Traits
- These Warforged soldier’s ability constitution score is increased by 2.
- Warforged soldiers are completely developed after construction and their maximum age is not determined anywhere and it is believed to be for about 150 years. According to history, the maximum age of Warforged is about 33 years and the least possible is 2 years.
- Warforged soldiers always behave in a neutral way and they are mainly built to fight in the right manner they completely choose ethical ideal for the opponents.
- The basic walking speed is 30 feet.
- Warforged soldiers are the living humanoids and there completely immune to diseases. Breathing, eating, drinking is not necessary but if they wish they can in just food or they can drink.
- Warforged 5E soldiers do not sleep instead they will be in the resting position and will remain in the semi-conscious state for about 4 hours per day. During the time of resting-state also so they will be aware of the surroundings and will be alert all the time.
Quirks
1d10 | Quirk |
---|---|
1 | You analyze (out loud) the potential threat posed by every creature you meet. |
2 | You don’t understand emotions and often misread emotional cues. |
3 | You are fiercely protective of anyone you consider a friend. |
4 | You often say the things you are thinking aloud without realizing it. |
5 | You try to apply wartime tactics and discipline to every situation. |
6 | You don’t know how to filter your feelings and are prone to dramatic emotional outbursts. |
7 | You don’t understand clothing beyond its utility and assume that what a creature wears denotes its job and status. |
8 | You are obsessed with your appearance, and constantly polish and buff your armor. |
9 | You are deeply concerned with following proper procedures and protocols. |
10 | War is the only thing that makes sense to you, and you’re always looking for a fight. |
Personalities
A Warforged soldier was born to serve and fight them and clearly focuses only on the opponent soldiers. Soldiers struggle a lot to serve the people who have created them sometimes during the time of war also Warforged soldiers express emotions and pain.
They don’t have any interest related to religion but they strongly believe in Faith and mysticism. The concept of gender is not important over here since they have a typical muscular structure but a sexless body shape.
Integrated Protection
Mode | Prerequisite | Effect |
---|---|---|
Composite Plating (armor) | Medium armor proficiency | 13 + your Dexterity modifier (maximum of 2) + your proficiency bonus. |
Heavy Plating (armor) | Heavy armor proficiency | 16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks. |
Darkwood Core (unarmored) | None | 11 + your Dexterity modifier (add proficiency bonus if proficient with light armor) |
Mechanical Upgrade for Warforged 5e
- We can choose a mechanical upgrade to bolster your abilities. it’s effect only occur while you are raging.
Spring Loaded Legs: we can use the Dash action as a bonus action with attacks of opportunity against you are made at disadvantage
Hardened Chassis: we become resistant toa ll forms of damage except for psychic damage.
Infra-vision: We gain superior dark vision. you can see up to 120 feet in dim light as if were brightly lit and it darkness as if in dim light.
Transform
- Beginning at 14th level, your ability to transform yourself while raging has been perfected. when you enter a rage you can, at the same time, transform into a monstrosity.
While transformed you retail all of your statistics and can only make unarmed strikes using your spiked armor. these of facts end when your age ends. choose one of the following forms.
- Gorgon: when you enter a rage you can morph into the form of a gorgon. you gain a +1 to your armor class.
- Griffon: when you enter a rage you can morph into the form of a griffon. you gain a fly speed of 40 feet.
- Manticore: when you enter a rage you can morph into the form of a manticore. your unarmed strikes become ranged attacks with a range of 50/100 feet.
Juggernaut
- Ability Score Increase: Your Strength score increases by 2.
- Iron Fists: When you hit with an unarmed strike, you can deal 1d4 + your Strength modifier bludgeoning damage, instead of the normal damage for an unarmed strike.
- Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Direct Response ARM 1d4 Weapon
- Net
- Warhammer
- two shortswords
- light crossbow
Upgrade D.R.A.W
D 26d Pc Races Download
at the 10th level, your D.R.A.W ability granted by your background is upgraded from 1d4 to 1d6. add the following features
D&d Pc Races Fortnite
5. Martial weapon of your device.
6. Overload. When You are overloaded you become stunned until the end of your next turn.